

#Odyssey red hat goomba full
This was a largely classic 3D Mario level, albeit wide open and full of things to see and do. First was the Desert Kingdom, which took influence from Mexican and Egyptian cultures in somewhat equal measure. With vehicles and an urban setting, it’s not too far off to describe New Donk City as GTA-Marioĭuring the demo, we experienced two of the kingdoms that will be featured in the game. It felt so familiar that were it not for the graphics the entire thing would’ve felt totally at home on an older Nintendo console, and I mean that as a great compliment. It was incredibly satisfying to sit down with the game and discover that concepts like crouching while running to long jump or kicking in mid-air to gain a few inches all remained in place. This is Mario just the way you like, using the previous 3D titles like Mario 64 and the Mario Galaxy games as inspiration, to the point where the controls were largely unchanged. The reaction from everyone at the demo booth following their agonizingly short session was “can I have a few more minutes”.

So what’s changed, what’s new, and what’s with the magical hat?įirst and foremost, the game was incredibly fun to play. That’s what Mario: Odyssey felt like during a short hands-on session, incredibly familiar and yet just different enough to feel new and fresh again. There might be a different couch and a new coat of paint in the kitchen, but the things you remember and love remain just the way you like. Each one is like returning home after being away for some time. There’s something oddly comforting about playing a new Mario game.
